Videos

http://vimeo.com/moogaloop.swf?clip_id=5595869&server=vimeo.com&show_title=1&show_byline

(from creatvieapplications.net) 555 KubiK is a project by UrbanScreen with art direction by Daniel Rossa, 3d design by Daniel Starmann and sound design by Jonas Wiese. The project was realised with MXWendler mediaserver used for mapping multiple projections. Visuals were made using 3D Studio Max.

this is awesome, of course, but why not make it interactive? why not make it respond to the visitors? or react to data pertaining to the gallery? anyways, it doesn’t lessen the awesomeness of this installation.

http://www.youtube.com/watch?v=maDe7_5ds7c Besides the sheer hilarity of Guile bouncing about like a

Besides the sheer hilarity of Guile bouncing about like a hyper-active Tokyo pre-teen, the really interesting thing to me, is that this seems to show that the animations are controlled by a skeleton independent of the model/skins.  Granted, I don’t know anything about the current SF’s architecture, but the implications seem pretty clear.  How much more surreal could you make this?  Swapping all the big/small characters to maximize the distortion? How are the backgrounds handled? Can the animations be swapped between background characters, too?