contrast with the gif below
While playing around with looping animations in Blender today, I hit upon this gem.
Seems the weight painting of the mesh gets confused when I try to constrain the animation to a path. The armature continues to render a simple walking animation, but the mesh has no idea what it’s suppose to do.
The result is gorgeous.
Here’s a little look at something I’m working on for a friend. This is my first attempt at using Blender to build and render still compositions. I’ve been treating my Blender workflow in much the same way as my collage workflow. I gather likely free, Creative Commons, models from around the webz, tweak them, pose them and arrange them to fit my needs. It’s really no different than the paper collages I use to make. Only the tools have changed.