I started a new project today. Go check it out.
Monthly Archives: November 2012
3D Prints
My Solidoodle
I got one of these yesterday. There are no words to adequately express my excitement.
The Death of the Player
/*a modified version of Roland Barthes seminal “The Death of the Author” essay. (http://evans-experientialism.freewebspace.com/barthes06.htm); modified to fit the game criticism context by find/replacing select terms*/
/*original idea by James Schirmer (@betajames) and Cameron Kunzleman (@ckunzelman)*/
/*EDIT:changed “words” to “mechanics” per the request of Roger Travis @rogertravis*/
GTA3Menutxd
GTA3 – Menu.txd
Flaming Landscape
Came across this image on a random tumblr. It’s concept art from this game.
I’ve always found scale-model landscapes to be fascinating. As a kid I built elaborate wargaming terrain, but never actually played games on them. I just like the sensation of looking down on a landscape from high above.
It makes me tingle.
ALL YOUR BADGES ARE BELONG TO ME
Finder thumbnail collage of all of the layers in my games++ badges.ai
Coded Buildings
from Archinect.com via thestate.ae:
The X-code is a marking left by the Urban Search and Rescue teams, coordinated by FEMA. It was first developed after the 1985 Mexico earthquake, when many people died in later building collapses, trying to rescue people who were already trapped. As each building is searched for survivors, it is marked first with a slash, and then when the search is finished, an X. Then, the quadrants of the X are marked with a code to define who made the search, when, and what they might have found. —